Collisional growth in a particle-based cloud microphysical model: insights from column model simulations using LCM1D (v1.0)
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Collisional growth in a particle-based cloud microphysical model: insights from column model simulations using LCM1D (v1.0)

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  • Description:
    Lagrangian cloud models (LCMs) are considered the future of cloud microphysical modelling. Compared to bulk models, however, LCMs are computationally expensive due to the typically high number of simulation particles (SIPs) necessary to represent microphysical processes such as collisional growth of hydrometeors successfully. In this study, the representation of collisional growth is explored in one-dimensional column simulations, allowing for the explicit consideration of sedimentation, complementing the authors' previous study on zero-dimensional collection in a single grid box. Two variants of the Lagrangian probabilistic all-or-nothing (AON) collection algorithm are tested that mainly differ in the assumed spatial distribution of the droplet ensemble: the first variant assumes the droplet ensemble to be well-mixed in a predefined three-dimensional grid box (WM3D), while the second variant considers the (sub-grid) vertical position of the SIPs, reducing the well-mixed assumption to a two-dimensional, horizontal plane (WM2D). Since the number of calculations in AON depends quadratically on the number of SIPs, an established approach is tested that reduces the number of calculations to a linear dependence (so-called linear sampling). All variants are compared to established Eulerian bin model solutions. Generally, all methods approach the same solutions and agree well if the methods are applied with sufficiently high resolution (foremost is the number of SIPs, and to a lesser extent time step and vertical grid spacing). Converging results were found for fairly large time steps, larger than those typically used in the numerical solution of diffusional growth. The dependence on the vertical grid spacing can be reduced if AON-WM2D is applied. The study also shows that AON-WM3D simulations with linear sampling, a common speed-up measure, converge only slightly slower compared to simulations with a quadratic SIP sampling. Hence, AON with linear sampling is the preferred choice when computation time is a limiting factor.
  • Source:
    Geosci. Model Dev., 13, 5119–5145, 2020
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    CC BY
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